﻿using System;
using System.Text;
using UnityEngine.ResourceManagement.Util;

namespace GameFramework.configs
{
    public class MsgConfig
    {
        public short moshu;
        // public string _moshuStr;
        public int version;
        public int serializeType;
        
        public string moshuStr
        {
            set
            {
                moshu  = BitConverter.ToInt16(Encoding.UTF8.GetBytes(value));
            }
        }
    }
}